Hi, I'm Raphael Lopes, UX/UI Designer with a background in graphic design, remotly working from Brazil.

As a Designer, I had the chance to work in several areas such as advertising, branding, graphic design and product design.

Video games is present in my life since my childhood with my old Odyssey 2. So in 2018, I started in the game industry as a UI Artist. Since then I've been helping teams at companies such as Supercell and Wildlife Studios to solve problems through design, from user flows, wireframes and prototypes to UI art and other visual assets for game interfaces.

Even though I'm a Designer in my core, I also see myself as a game artist. So in my spare time I like to learn by doing things on different areas such as 3D illustration, digital sculpting, indie game development (art & code), art direction and others. 

Work Experience

Senior Visual Designer

Helping different teams on UX, UI, visual design and UI art direction for several new games.

Supercell, 2021-23

Senior UX/UI Designer (Freelancer)

I had the chance to help two projects as UX/UI Designer:
Floodrush: During the development of this new game, I worked on several important game features such as HUD, Character Upgrade and others, as well helping the team to improve the UI visual language of the game.
Clash of Clans: Helped the team to improve the player experience on several core features and improving the UI visual language of the game. 

Sketch, 2021-22

Senior Digital Designer

Responsible to translate creative concepts into visual design, digital assets and illustrations for product, marketing and social media teams. 

Visual Designer

I worked as UX/UI Designer on several live games such as War Machines, Sniper 3D and others. 
I also had the pleasure to be the Visual Designer Lead on new games such as Tennis Clash, Suspects and other unannounced games.